Tuesday, July 23, 2013

Week 8 - Twitter Reflection

Twitter, oh Twitter, what shall I say??  I am certain that I have learned more from you than you have from me!  I came into #ED505UWARAY with absolutely no clue on how Twitter even operates yet how to "tweet".  I have always thought it to be useless but have discovered that my views have changed since this class began.  Twitter has opened my eyes to a whole new world of technology.  I had no idea that you could search and actually find pertinent information for any particular subject.

One hashtag search that proved useful to me was the search on #assistivetechnology.  I found several videos and articles pertaining to various forms of assistive technology.  Here are a couple of items that I found interesting. 



Here are tweets from my three favorite "tweeters"!


Apps That Teach (And Might Be Fun Too): http://t.co/NcKBuj77Is





Here are some of my own posts from this semester!
 


I plan to use Twitter to post assignments and make a page for my class.  I'm am anxious to get started and make this year the best yet!  Thanks to all who have followed my blog! 

Wednesday, July 17, 2013

Week 7-Assistive Technology

Assistive Technology can be described as any device(s) and/or service(s) used to help a student with a disability to meet the goals of his/her Individualized Education Plan (IEP) and to participate in the general education setting to the fullest extent possible.

Mild disabilities are cognitive impairments that limits normal activity.  The degree of disability is determined by how it affects daily activities and the level of assistance a person needs.
Website suggestion -     www.wizcomtech.com 
Hardware suggestion -   Wizcom's Quicktionary Reading Pen

Moderate to severe disabilities are cognitive impairments that typically require more assistance for day to day living.  At times, moderate and severely disabled students have physical disabilities in addition to the cognitive inabilities.
Website suggestion - www.ablenetinc.com
Hardware suggestion - software to aid in functional and community living

Physical disabilities are strictly physical in nature with no cognitive deficits noted.  
Website suggestion - www.adaptivation.com
Hardware suggestion - touch screen accessibility for computer

Sensory disabilities by definition is the impairment of vision and/or hearing.
Hearing impaired
Website suggestion - audioenhancement.com
Hardware suggestion - FM Transmitters for teacher and student
Visually impaired 
Website suggestion - www.visioncue.com
Hardware suggestion - screen readers, page magnifiers

At-risk behavior/situations are identified as those who are at risk for school failure.  They are not recognized as disabled by the federal definition of disability but the lack of school performance mimics that of cognitively challenged students.
Website suggestion www.brainpop.com
Hardware suggestion - iPad

Gifts and talents by federal definition are "students who give evidence of high achievement capability in areas such as intellectual, creative, artistic or leadership capacity, or in specific academic fields and who need services and activities not ordinarily provided by the school in order to fully develop those capabilities" (Roblyer & Doering, 2013, p 411).
Website suggestion - www.tip.duke.edu
Hardware suggestion - Provide various multimedia tools to engage in self directed research.

This is a video that I found about how one teacher uses Assistive Technology in her classroom!! Interesting...must watch! 



Tuesday, July 9, 2013

Web 2.0 Resources - Week 6

As I have said all semester, technology has come a long way!  As I see it, it will soon take over in classrooms across America.  I am excited about the changes that technology can bring.  

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Change can bring up many controversial issues.  The primary issues relate to inappropriate content, safety and privacy issues, fraud, viruses and hacking, as well as copyright and plagiarism.  There is firewall and filtering software that prevents inappropriate material from being seen while at school.  "Firewall software protects a computer from attempts by others to gain unauthorized access to it and also prevents access to certain sites" (Roblyer & Doering, 2013, p. 214).  "Filtering software limits access to sites on the basis of keywords, a list of off-limit sites, or a combination of these" (Roblyer & Doering, 2013, p. 215).  Social Networking Sites or SNS, are "online locations that allow users to upload their own content,  meet and connect with friends from around the world, and share media and interests" (Roblyer & Doering, 2013, p. 215).  By accessing SNS, the student could be prone to online predators, privacy issues as well as cyber bullying.  Cyberbulling is defined as "the online version of regular school bullying and can produce the same harmful consequences to young people"
(Roblyer & Doering, 2013, p. 215).  Fraud can be a concern in the event a student is sharing personal information online such as full name, date of birth, and/or social security number.  A good firewall software program comes into play again by preventing viruses and hacking from taking place.  The last potential problem is with copyright and plagiarism issues.  Many times, images as well as entire documents, such as essays, are available online and are easily obtained and used by someone without the correct copyright permission.  

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Make your own slide show at Animoto.
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Tuesday, July 2, 2013

Mobile Technology and Application

As I have stated previously, iPads are one of my favorite technology resources in which to use in my classroom.  I would love to have an iPad station in which to reinforce skills already learned and introduce new skills.  The iPad can be an ideal tool for use with mathematics and language arts.  

Watch this short video showing how iPads are used in one classroom! 

Here is a Tweet I found from a guy I have been following....This article is full of useful information!


I found several excellent free mathematics apps on iTunes.  These applications are for basic math skills and can be set for individual skills such as addition or random facts (+,-,x,/).  My daughter loves these games! These apps are in game format to gain their attention.  "Teachers say technology's visual and interactive qualities can direct student's attention toward learning tasks" (Roblyer & Doering, 2013, p. 25).  Technology supports student's learning needs by giving them practice.  "Drill-and-practice type (apps) offers privacy, self-pacing, and immediate feedback that makes practice most effective"
(Roblyer & Doering, 2013, p. 25).

Math Zombies
My Math Flash Card App
Math Puppy - Bingo Challenge 


Here are more free applications from iTunes!  These applications are for primary reading grades.  I have played them all and they are fun and very engaging to me even though I know how to read!  I can't wait for my daughter to try them!A couple of these apps can turn disabilities into capabilities by giving them visual and auditory feedback to aid them throughout the application.

Sentence Reading Magic 
Sight Words Grades 1 & 2 
Phonics Tic-Tac-Toe Interactive 
ABC Reading Magic 2-Consonant Blend Sampler 


These guys have some awesome information on their website!  I enjoy seeing what they have to say daily!




Tuesday, June 25, 2013

Instructional Software: Are You Game for Some "Games"?

Instructional Software is defined as "a general term for computer programs designed specifically to deliver instruction or assist with the delivery of instruction on a topic" (Roblyer & Doering, 2013, p. 77).  In this week's blog, we will review six different types of software that can be incorporated into your classroom.  Stay tuned!

1.  Drill and Practice software "functions to provide exercises in which student work example items, usually one at a time and receive feedback on their correctness" (Roblyer & Doering, 2013, p. 83-84).
Examples are:
     *flashcard activities
     *chart fill in activities
     *branching drills
     *extensive feedback activities
Well designed drill and practice software should meet certain criteria.  There should be good control over the presentation rate, answer judging, and appropriate feedback for correct and incorrect answers.  
Try some Math Drills now!

2.  Tutorial software "is an entire instructional sequence on a topic, similar to a teacher's classroom instruction" (Roblyer & Doering, 2013, p. 86).  Many times, instructional tutorials are used as a primary teaching source and not as a supplement.  Students should be able to learn the topic without any other materials to assist them.  Two types of tutorial software are linear tutorials and branching tutorials.  When selecting good tutorial software, look for ones with extensive interactivity, thorough user control, appropriate pedagogy, adequate answer-judging and feedback capabilities, appropriate graphics and adequate recordkeeping.  This tutorial sample is about science, learning about basic circuitry and electricity.
Tutorial Software-Basic Circuits 

3.  Simulation software "is a computerized model of a real or imagined system that is designed to teach how the system works"  (Roblyer & Doering, 2013, p. 90).  There are two types of simulation software: ones that teach ABOUT something and ones that teach HOW to do something.  When selecting simulation software, make sure it has clear and concise directions that will show the students how to use it quickly and easily.  Some benefits include include "real" situations and require some type of interaction.  In simulations, processes can be slowed in order to be seen by the naked eye which gets students involved.  The experimentations are safe and they make the impossible possible.  The simulations can save a system money  and it allows repetition with different variations, especially if a student is having difficulty grasping the material or if a student is absent. They also allow for observation of complex processes.This science link is an introductory of how simulations can be used in the classroom.
Try this science link!

4.  Instructional games "add game-like rules and/or competition to learning activities"(Roblyer & Doering, 2013, p. 95). Good instructional games must have appealing formats and activities and hold some instructional value.  The focus should be learning content-area skills.  " he appeal of games seem to center around the students' desire to compete and play" (Roblyer & Doering, 2013, p. 96).  Some limitations are learning vs. having fun.  Students can frequently confuse game rules and real-life rules as well as insufficient learning.  
Fun Brain is used for reinforcing math skills and the ABC game is reinforcing letter sounds and pictures.
Try FunBrain now!! 
ABC Game 


5.  Problem Solving is designed to do just what is says...problem solve!  It focuses on general problem solving skills as well as practice to problem solve in specific content areas.  The two approaches are content-area problem-solving skills and content-free problem-solving skills.  This type of software can be beneficial in math because it promotes visualizations as well as improves interest and motivation.  It is designed to reinforce skills already taught but for those who need extra practice.  The first game example is a game where students have to solve word problems and they work up as if playing "Who Wants to be a Millionaire".  The next one is trying to figure out how to get all the people across the bridge before the light extinguishes.  The last is just an example of some critical thinking videos for elementary students.
Solving problems...Math style!
Cross the Bridge!
Try some critical thinking on for size! 


6.  Integrated Learning Systems (ILSs) "are networked or online systems that provide both computer-based instruction and track and report on student progress" (Roblyer & Doering, 2013, p. 102).  The benefits of ILSs is that they coincide with state and local academic standards and meets the requirements of No Child Left Behind (NCLB) Act.  The down side to ILSs is that they are costly and the role in research they hold.  ILS can be used for remediation and as a mainstream delivery system  A constructivist learning approach can be approached by combining several kinds of technology resources.  

 

Tuesday, June 18, 2013

One to One Computing! Is it for you??

Technology is being integrated into classrooms somewhere across the world as I type.  It started slowly but has picked up the pace and is in our classrooms today.  We are fortunate to be able to teach using laptop computers, iPads, tablets or desktop computers.  Our students today are racing to the proverbial front of the classroom with their current interests and abilities involving technology.  We as teachers are forced to run with them, no matter what age we are.  Technology as we know it is becoming more and more important as the years go by.  By them time our kindergarteners reach college, I foresee all textbooks as being practically non-existent.  By then the majority of students will have used and/or owned some device that could be used within the classroom setting.  I see already children that are less than two years old using their parents iPhones so it is exciting to think of the possibilities of what is to come!  I can see from my own experiences how students have advanced already in the area of technology.  My own daughter learned how to do a Power Point presentation as part of technology enrichment when she was in the fourth grade so guess who had to teach mom how to do one a couple of semesters ago??  I am fascinated as to where technology may lead us so jump on board the Technology Train because before long, it won't stop at all!  

Article Critique 
1.     Provide the complete article title and author

Laptops and Fourth-Grade Literacy:  Assisting the Jump over the Fourth-Grade Slump  by Grimes, D., Hernandez, D.A., Suhr, K.A., and Warschauer, M.
2.     State the intended audience. (What is empirical research and how does it help the classroom?)                                                                                                                    
Any certified school personnel, especially fourth grade teachers, would be the intended audience as well as parents (especially fourth and fifth grade parents).
Empirical research is research that obtained knowledge is gained through the use of direct as well as indirect observations and/or experiences.  That data can then be analyzed. It helps in the classroom because it is easy to obtain and analyze.
3.     What is/are the research question/questions or hypothesis/hypotheses?
“Were there longitudinal changes in English Language Arts (ELA) achievement of students participating in a one to one laptop program (treatment group) with students who did not participate in the program (control group)?”
4.     Describe the subject (participants) and the procedures (methods) used by the researcher(s)?
There were 54 fourth-grade students in the treatment group and 54 students in the control group for a total of 108 participants.
The procedures/methods used to collect data was interviews, teacher and student surveys, and  observations were used to collect data during this research study.
5.     What were the conclusions of the researchers? Do you agree or disagree with the conclusions? Support your position.
The conclusions of the research proved that the lap-top students outperformed the non-laptop students in literary response and analysis and writing strategies.  The reading comprehension scores were negative for both groups but the laptop or treatment group didn’t fall as low as the non-laptop or control group did. Overall there was an increase in literacy after the second year as opposed to the first.   
I agree with the conclusions and wasn’t surprised at all to discover the laptop group outperformed the non-laptop group.  I was however a little shocked that both grades lost some reading comprehension no matter how small it was.  I realize it is called the fourth-grade slump but was expecting at least a maintenance level and not a decline.  I believe that in the times in which we live technology is going to be what is used in every aspect of life eventually.  Technology will be a part of school, work, and play.  We, as educators, need to move into the technology age and access computers and tablets to aid our students in their educational process. 
 6.   What suggestions for further research do the authors suggest? What other suggestions for future research would you suggest?
      It was noted several things that were not taken into account prior to the research.  One is cost-effectiveness as well as the extended time frame in which the research was conducted.  The control and treatment groups were a little larger than normal which could have skewed the results as well. 
      I think that further research could be done to incorporate laptops into more subject areas within a classroom.  I think across the board it could promote such positive impressions among our students.  When students see that there is more to a computer than Facebook, Twitter or YouTube, I believe their educations will soar!






Tuesday, June 11, 2013

Digital Citizenship




 This assignment has been more difficult than I had imagined but boy did I learn many different yet interesting facts.  As you will see in my Prezi presentation, I focused on the topics of risks in social media, internet safety issues as well as technology overuses and misuses.  

One interesting fact I found was this video and article on teens getting high using a computer, mp3 player/iPod and some headphones.  I was totally floored at this video.  I have never seen, nor heard, of anything like this.  Watch the video with the following link!





My Prezi presentation link is shown below.

Click here for my Prezi link on Digital Citizenship




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